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After stacking, is quite possible to get modifiers well over -10 in the system. So, if you get hit 5 times in one round, that means 5 wounds and a -5 to attack modifer the next round (not including other modifiers!). The wound system in SLA is particularly cruel in that every time you get hit, you receive a wound and a -1 modifier to attack.
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There are *so*many modifiers in SLA, that this is not really a problem in the system, IMHO.
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Individual combat modifiers usually range from about -1 to -5 depending on typical things like lighting, distance, proficiency in currently armed weapon.etc. While it's not exactly as comprehensive or liberal as WotC's d20 system, it's nevertheless interesting to give to e-roleplaying friends and other people as an introduction and a reference - and it won't cost a single eurocent to them, which is always good.Hmm sounds like a VERY low standard target number with a random range of 2-20 and an average of 11 from just the dice. Then, it has some words on "special" things in games (things that require more than usual attention, such as use of senses, tricky movement, and last but not least, combat.) It also has some very basic rules regarding the use of magic.Īlso, the book describes the basic ideas behind GURPS game worlds. The things on the material are more than enough for getting started in most of the campaigns If you get carried away, borrow Compendium I from the game master =) Most of the material is about character generation advantages, disadvantages, skills, equipment and so on. This really doesn't take much in GURPS: The game itself is very simple, it's just that the logistics like the campaign design and character generation take all time and most of the off-session brainwork. GURPS Lite spends a couple of pages telling of how the game really works: Success rolls (and Contests of Skills), and reaction rolls are explained.
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GURPS Lite comes with some worldbooks (such as GURPS Discworld), just to let people to play without the need of the whole game. "Yes, I have an impressive array of 17 GURPS books here, and the core rules are here - " (Shows the 273-page Basic Set) " - and here - " (Shows the two thinner Compendium books) " - but, hey, you don't need to know all this! Take a look at this one - and most of this you don't need to care of, either, not at least while we're playing!" The book is an excellent way to not frighten the game players.
Gurps 3rd edition compendium pdf free#
You are allowed to distribute the booklet free of charge.
Gurps 3rd edition compendium pdf pdf#
This book is available in PDF format from, and also in neat printed format from many game stores (even the small local store had it along with other GURPS books). GURPS Lite is a free condensation of the most essential GURPS rules. Last release (as of writing) was in June 23, 1999. TSR, the Huge Game Company with Very Strict Copyright Ideas, got eaten by Wizards of the Coast, who made the most essential core rules of AD&D 3rd edition freely available through Open Gaming Foundation.Īnd lo! Much was another game person frightened that day! But he also thought that was a pretty cool idea.